Carl Vitasa | Gameplay Programmer

Carl Vitasa - Gameplay Programmer Portfolio

- Experience - 

 
Magic Leap Logo.png

Unity 3D Developer - Magic Leap

2017 - Present


Fight your way in arena style combat and become the ultimate boomerang warrior.

Fight your way in arena style combat and become the ultimate boomerang warrior.

Gameplay Programmer - Doomerang

Independent Game | 2017

Unreal Engine (Blueprint)

  • Project Management: Integrated the SCRUM (an AGILE framework) pipeline

  • Gameplay Programmer: Created the user interface and combat mechanics of the characters


Manipulate the world with your words as you learn Mandarin in this exciting VR Experience.

Manipulate the world with your words as you learn Mandarin in this exciting VR Experience.

Gameplay Programmer - Dialect Effect

Language Learning VR Experience | 2017

Unreal Engine (Blueprint), Perforce, HTC Vive

  • Gameplay Programmer: Established a tool that makes creating content for speech recognition and virtual reality more efficient.


Co is a prototype of the potential future of conversational user interfaces.

Co is a prototype of the potential future of conversational user interfaces.

Tech Engineer - Co
Microsoft

Conversational User Interface Prototype  | 2016

Raspberry Pi, Python, Processing

  • Tech Engineer: Created a system for blinking LED Lights and aided in potential implementation of technologies.


Help MORPH traverse through the Darklands by transforming into the different phases of matter; liquid, solid, and gas!

Help MORPH traverse through the Darklands by transforming into the different phases of matter; liquid, solid, and gas!

Gameplay Programmer - MORPH 

Independent Game | 2016

Tools: Unity (C#)

  • Tools Programmer: Made editor tools for checkpoints, moving platforms, and vents.

  • Gameplay Programmer: Created protagonist MORPH and his different phases of matter.


Take part in intense player vs player combat. sacrifice your opponent, feed your demon, and banish your rival forever.

Take part in intense player vs player combat. sacrifice your opponent, feed your demon, and banish your rival forever.

Gameplay Programmer - BANISh

Savannah Global Game Jam Winner (Best of Show) | 2016

Tools: Unity (C#)

  • Project Manager: Utilized the MoSCoW method to prioritize tasks and assign roles.

  • Gameplay Programmer: Constructed a base character class for both players and Implemented animations alongside blood effects.


Traverse through the darkness in this top-down puzzle game. Use the light to reveal your path, but tread lightly, for the light burns.

Traverse through the darkness in this top-down puzzle game. Use the light to reveal your path, but tread lightly, for the light burns.

Gameplay Programmer - Monochrome

Independent Game | 2015

Tools: (Unity | C#)

  • Tools Programmer: Created a modular system for different hazardous spotlights.

  • Gameplay Programmer: Implemented transitions from level to level, death effects, and all other aspects of the game.


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