Carl Vitasa | Gameplay Programmer

Carl Vitasa - Gameplay Programmer Portfolio


Our Process

During the Summer break I decided to participate in the Ludum Dare #36, a game jam in which you have 3 days to create a game from scratch. I worked with a brilliant artist and programmer Sukrit Tanticharoenkiat (Act for short) that I met through the Microsoft CLC I was in a few months ago.  

The theme this time was Ancient Technology. Since Act was in Thailand and I was in the Philippines, I was one hour ahead of him. When making the schedule, I simply started with a "Carl’s Time Zone: UTC+08:s00" as a reminder. The full schedule is documented below. 

For brainstorming we listed and discussed ideas over skype while typing them live on a google doc. 

 

After a break to recollect our thoughts we decided on out final concept being the first game idea we listed: Shootdown Chinese Kites that contain classified information on fireworks. Our next step was to gather art references and mock up the actual mechanics and how the game would be played. We also looked up a bunch of kite designed on Pinterest. Show below is an excerpt of some of the art/style we considered for our game. 

 
After falling in love with this image in particular we decided to follow this artistic style and color palette.

After falling in love with this image in particular we decided to follow this artistic style and color palette.

This is our final result for the scene.

This is our final result for the scene.

 

© Carl Vitasa, All rights reserved.