Carl Vitasa | Gameplay Programmer

Carl Vitasa - Gameplay Programmer Portfolio

MUNCH


ABOUT

Role: Programmer, Designer, and Project Manager
Description: Help Munch an environmentalist monster clean up the city before it's too late...
Genre: 2D Point and click adventure game
Ludum Dare: 34
Theme: Two Button Controls, Growing

CONTROLS

  • Move with the mouse
  • Left Click for shield
  • Right Click for speed boost

[MUNCH Ludum Dare Page][0].

BRAINSTORMING

GAME IDEAS

  1. Ninja Game w/ jump + block
  2. Runner w/ jump + block
    • Jump and Go Down
  3. Turret locked in center w/ shoot + switch color (depending on enemy)
    • Overheat turret needs to switch mode
  4. Monster dodging rockets while eating to grow w/ movement
    • Gets slowed when growing
    • Move w/ left click and toggle shell w/ right click
      • Toggle short distance dash
      • Toggle ability based on food
      • Movemnt w/ mouse

ART STYLE

We quickly agreed upon a cute minimalist art style. similar to whats used in The Powerpuff Girls. Below is a pinterest board where I compiled all the images for display purposes.

ART ASSET LIST

  • Background
  • Monster
    • Idle
    • Running Right (which will be mirrored)
    • Eating
    • Jumping (Note: actual height will be done in-game)
    • Ability - Dash
  • Trash - 3 modular types
  • Bombs
  • Explosion
  • Main Menu
  • Comic
  • Game Over
    • Monster WIns (Win Screen)
    • Military Wins (Lose Screen)

© Carl Vitasa, All rights reserved.